Religions

Select a banner to learn about its Religion

There are nine Great Gods in The Omne; one for each Religion.

The Greats are the only beings powerful enough to harness what is known as true ‘Godship’ abilities. Although Minor Gods also possess their own style of Godship magic, their powers are only a fraction of a Greats.

Creatures across the universe, including Minor Gods, are raised to follow one Religion and worship one Great. Worship often depends on ones species and overall heritage. Creatures may not swap to another Religion; doing so is near impossible as it takes years to master a Level 1 ability.

Religions also imprint themselves on ones soul. Whenever a creature passes away and their spirit is extracted by the God of Death or those with the – unusual – ability to extract, the soul mimics the color associated with the Religion the individual practiced.


Demonic

God of worship: Wrath
Primary wielders: Demons
Realm of Origin: Infernum

Abilities:

Level 1: Shadows
Level 2: Fire
Level 3: Torture

Godship ability: Possession

Known history:

The God of Evil was once the Great God for this Religion.
After an event concerning Wrath however, Evil was demoted to a Minor God while Wrath ascended in his place.
Wrath maintained the original sigil in spite of Evil’s failures.


Undead

God of worship: Undead
Primary wielders: Vampires
Realm of Origin: Immortuos

Abilities:

Level 1: Necromancy
Level 2: Petrification
Level 3: Summoning

Godship ability: Disease

Known history: TBD


Dark

God of worship: Death
Primary wielders: Kitsunes
Realm of Origin: Tenebris

Abilities:

Level 1: Deceit
Level 2: Telekinesis
Level 3: Soul Manipulation

Godship ability: Death Touch

Known history:

Many remember the original banner for the Dark Religion. Upon the Goddess of Death’s ironic demise, her successor swapped the sigil to a silver dragon. Only close friends of the new God know the motive behind this change; rumors concerning the change often center around sentimental and chaotic reasonings.


Chaotic

God of worship: Chaos
Primary wielders: Centaurs
Realm of Origin: Chaos

Abilities:

Level 1: Luck
Level 2: Hex
Level 3: Allure

Godship ability: Chaos Manipulation

Known history: TBD


Divination

God of worship: Time
Primary wielders: Unknown
Realm of Origin: Vicius

Abilities:

Level 1: Pause Time
Level 2: Foresight
Level 3: Astral Projection

Godship ability: Time Travel

Known history: TBD


Lawful

God of worship: Order
Primary wielders: High Elves
Realm of Origin: Ordos

Abilities:

Level 1: Intellect
Level 2: Lightning
Level 3: Obedience

Godship ability: Order Manipulation

Known history: TBD


Nature

God of worship: Life
Primary wielders: Nymphs
Realm of Origin: Naturae

Abilities:

Level 1: Botany
Level 2: Shapeshifting
Level 3: Telepathy

Godship ability: Life

Known history: TBD


Aquaric

God of worship: Water
Primary wielders: Mermaids
Realm of Origin: Aquarius

Abilities:

Level 1: Aqua Teleportation
Level 2: Water Manipulation
Level 3: Ice

Godship ability: Water Creation

Known history: TBD


Holy

God of worship: Holiness
Primary wielders: Angels
Realm of Origin: Aurae

Abilities:

Level 1: Deflection
Level 2: Air Manipulation
Level 3: Power Negation

Godship ability: Divine Influence

Known history: TBD

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