
Religions
Select a banner to learn about its Religion
There are nine Great Gods in The Omne; one for each Religion.
The Greats are the only beings powerful enough to harness what is known as true ‘Godship’ abilities. Although Minor Gods also possess their own style of Godship magic, their powers are only a fraction of a Greats.
Creatures across the universe, including Minor Gods, are raised to follow one Religion and worship one Great. Worship often depends on ones species and overall heritage. Creatures may not swap to another Religion; doing so is near impossible as it takes years to master a Level 1 ability.
Religions also imprint themselves on ones soul. Whenever a creature passes away and their spirit is extracted by the God of Death or those with the – unusual – ability to extract, the soul mimics the color associated with the Religion the individual practiced.

Demonic

God of worship: Wrath
Primary wielders: Demons
Realm of Origin: Infernum
Abilities:
Level 1: Shadows
Level 2: Fire
Level 3: Torture
Godship ability: Possession
Known history:
The God of Evil was once the Great God for this Religion.
After an event concerning Wrath however, Evil was demoted to a Minor God while Wrath ascended in his place.
Wrath maintained the original sigil in spite of Evil’s failures.

Undead

God of worship: Undead
Primary wielders: Vampires
Realm of Origin: Immortuos
Abilities:
Level 1: Necromancy
Level 2: Petrification
Level 3: Summoning
Godship ability: Disease
Known history: TBD

Dark

God of worship: Death
Primary wielders: Kitsunes
Realm of Origin: Tenebris
Abilities:
Level 1: Deceit
Level 2: Telekinesis
Level 3: Soul Manipulation
Godship ability: Death Touch
Known history:
Many remember the original banner for the Dark Religion. Upon the Goddess of Death’s ironic demise, her successor swapped the sigil to a silver dragon. Only close friends of the new God know the motive behind this change; rumors concerning the change often center around sentimental and chaotic reasonings.

Chaotic

God of worship: Chaos
Primary wielders: Centaurs
Realm of Origin: Chaos
Abilities:
Level 1: Luck
Level 2: Hex
Level 3: Allure
Godship ability: Chaos Manipulation
Known history: TBD

Divination

God of worship: Time
Primary wielders: Unknown
Realm of Origin: Vicius
Abilities:
Level 1: Pause Time
Level 2: Foresight
Level 3: Astral Projection
Godship ability: Time Travel
Known history: TBD

Lawful

God of worship: Order
Primary wielders: High Elves
Realm of Origin: Ordos
Abilities:
Level 1: Intellect
Level 2: Lightning
Level 3: Obedience
Godship ability: Order Manipulation
Known history: TBD

Nature

God of worship: Life
Primary wielders: Nymphs
Realm of Origin: Naturae
Abilities:
Level 1: Botany
Level 2: Shapeshifting
Level 3: Telepathy
Godship ability: Life
Known history: TBD

Aquaric

God of worship: Water
Primary wielders: Mermaids
Realm of Origin: Aquarius
Abilities:
Level 1: Aqua Teleportation
Level 2: Water Manipulation
Level 3: Ice
Godship ability: Water Creation
Known history: TBD

Holy

God of worship: Holiness
Primary wielders: Angels
Realm of Origin: Aurae
Abilities:
Level 1: Deflection
Level 2: Air Manipulation
Level 3: Power Negation
Godship ability: Divine Influence
Known history: TBD
